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High Seas Mods ([personal profile] highseasmods) wrote in [community profile] reallybadeggs2014-06-09 09:55 am
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Game HMD



Hey guys! It's time for our summer Game HMD! Now's your chance to tell us how we're doing -- where can we improve? What should there be more or less of? What do you love? Is there anything you hate?

All comments are welcome! It's all about you so don't be afraid to make your voice heard!

We also have the Suggestions page, or you can utilize the Mod Contact page if you'd prefer to leave a private response.

That's all from us! Hope you're having a great time at High Seas~! And here's to many more months to come!

[personal profile] mcsock 2014-07-14 06:09 pm (UTC)(link)
While I agree with most of what's been said, there is one thing I can think of that could use some improvement.

It concerns player run plots. It seems like that whenever someone asks the mods whether a plot is doable or asks their opinions on it nothing ever comes of it. The idea is either shut down immediately, or postponed until the mun it originated from gives up on it instead of receiving a straight yes or no. Not only that but rather than offering an opinion on how to improve it or make it work for the setting it's left entirely up to the mun to guess what the mods would prefer. If they don't guess the right combination it's over before it begins.

So I think it would be nice if the mods would be more willing to work with their player base on suggestions like this since we're all just here to have fun and be creative.

[personal profile] mcsock 2014-07-14 09:38 pm (UTC)(link)
I don't really feel like I should go into detail on the examples I've either witnessed or been told in confidence since it could out other people.

While I fully understand that sometimes a delay is necessary, asking people to wait for months is a bit excessive. It's hard to maintain interest in an idea for an extended duration. The excitement tends to fizzle or the circumstances change. Sometimes it only requires minimal involvement by an npc as well, and for other ideas it didn't require mod npc involvement at all. I know it's vague but it's just something I want you all to be aware of. This doesn't really have anything to do with the suggestions page, just questions that have been asked in private.

The only time I can really think of a character run plot that was able to effect the game on a larger scale, it was during the navy ball and the main ship involved had mod characters on it. It seems very difficult to have an impact on a game if you're just a regular player. Ship based plots are not difficult to launch but anything larger than that is and it would be nice to make new cr with other crews through events like this too.

Maybe keeping a list that only the mods can see as a reminder of what's been brought up or discussed in these private conversations might help in getting back to the people who originally suggested them? Some plots do need a little secrecy so they can be built up over time.